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Building & shipping

Validation, distribution, and getting paid. The non-code half of putting something into the world.

Validation

Talking to users, killing bad ideas early, finding signal before you build.

2 of 2 published

Distribution

Building in public, launches that land, getting your first 100 users.

2 of 2 published

Pricing & first revenue

Picking a number, going from free to paying, the first $1k.

2 of 2 published
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